Project Boussh: Baedeker's Mendellia by Durandir Thayer Atner, by blood the rightful heir to the throne of Mendellia and by circumstance the head of the resistance movement against his uncle who now wrongfully held that throne, unrolled a heavy bundle of paper, yellowing with age. Smoothing wrinkles and creases only to have them spring back again as soon as his hand had passed, he spread the map out on the table before the assembled members of the Mendellian Resistance and the three Wraiths. He had just finished, with the help of the Wraiths, briefing the Resistance members on the recent events in Terre Haute that had led him to the decision to offer not just information but all-out assistance to the New Republic pilots. The Resistance team had agreed; and now it was time to plan their next step. Kell Tainer looked up at the resistance leader doubtfully. "You sure this map is current?" "My friend," Thayer smiled, "you needn't worry about that. The map is old, certainly; but in Mendellia, things have changed very little since the time when the artist's ink was still wet on this page. This is only to give you an idea of the layout of the country, anyway." "You do have more up-to-date information in other regards, though, I hope? Statistics, Imperial presence, that sort of thing?" "We do," said Kirret Xarim coolly. "On the computers. We have newer maps there as well, but they are not so detailed as this old relic. And as Thayer says, you would find few differences between this map and those." "Mapmaking's not the most lucrative career in Mendellia," Reth Nivag grinned. "Never anything new to map. 'Course that makes it difficult to find any maps newer than this one, too, because no-one ever makes any." "And it is difficult enough for *us* to find anything at all as it is," Iris Sewallei noted. "Eugor Atner has not yet been able to crush our little group or even to find us, but he has done all he can to restrict our movements. We place ourselves at great risk when we seek goods in the open markets; and in a country the size of Mendellia, there isn't much of a black market for us to turn to. So this is the newest map we've got." "As I was saying," Thayer resumed, "all of Mendellia is situated on this one island. We are here," he pointed to a spot along the sea- cliffs of the western coast. "Over here is the capital--Mendel City-- where the High Palace stands." Mendel City was represented on the map by a cluster of bluish-white smudges that Kell assumed were meant as buildings, growing denser and taller as they came closer to the High Palace. Mendel City was a coastal town, on the eastern coast, just a bit north of the Resistance HQ's latitude. "The capital city serves as the island's main seaport," Thayer said. "There you see the Palace, with the steepest cliffs of Mendellia at its back. It will be no easy target--but we are not without options even there. The docks are south of the Palace," he indicated the location on the map. "And you can see here Atner River, which flows down from Mount Atner in the center of the island, marks out Mendel City's southern border, then meets the sea here at the capital city's docks. "The Imperial presence," the resistance leader continued, "will be strongest in Mendel City, but they have not limited their occupancy to the capital. Imperial garrisons are stationed at intervals all along the coast. These two," he tapped two cities on the map, smaller than Mendel City but portrayed with similar assemblages of building- smudges, "will be of primary concern to us. This city is called Beagle; it is the second-largest city of Mendellia and sits on our other main river, the Grace. Beagle's docks are far less utilized than the capital's, though it is popular as a vacation spot--the coasts there, on the southern side of the island, are ideal for swimming, and you can see these little inlets here and there. They are much pleasanter to see in person than on the map, I assure you. Now, the Imperials have set up one of their garrisons here, in Beagle. It is, in fact, the garrison against which our group recently carried out a minor raid; my TIE fighter came from the Beagle garrison. "Finally, this," he pointed to another smudgy city on the northern coast of the island, "is Darwinia, the site of another Imperial garrison. What intelligence we've been able to obtain suggests that the Darwinia garrison is considerably less well-defended than any of the others. The Beagle garrison in particular has seen a sudden increase in security," Thayer grinned, "since it lost a TIE and a few dozen stormtroopers to our raid. We'd do best not to move against them again, but Darwinia is another matter. It should be ideal for our purposes." "Those purposes being...?" Kell prompted. "We've been wanting to repeat our raid, in hopes of acquiring a second TIE fighter. Both Reth and I are capable of flying a TIE, you see, so it seems our group could be more effective with both of us flying." "That reminds me," Tyria interrupted. "How did you learn to fly a TIE fighter, anyway?" "I've trained as a pilot of the flightcraft native to this world," Thayer shrugged. "Reth has, too. So once we had acquired a TIE fighter, it was only a matter of adjusting to the differences in controlling it. We've both put in many hours practicing with the TIE--far away from Mendellia, where we needn't worry about Eugor's people spotting us." "Have you flown in combat yet?" Tyria asked. "No. We haven't had the TIE long, nor dared do much with it, since we have only the one and the Imperials have what seems, in contrast, an unlimited supply." Tyria's face darkened. "So, essentially, you're both still very new at this, no training with TIEs specifically, except for some hours logged flying around in the one you've got. I know you're a good pilot; we had a chance to see that on the flight here from America. You've certainly got skill--but combat flying is something totally different." Thayer grinned and answered, "I know. I'm sorry, I didn't explain *where* Reth and I learned to fly. We were in the Mendellian Air Force together, years ago before Eugor Atner came to power." "Ah!" Runt spoke up. "So it is Terran combat craft you have flown?" "Precisely. Although, when I said that we haven't yet flown in combat, that goes for the Terran planes as well. There just weren't any wars in Mendellia when we flew for her defense. When Eugor took power, it was too quick for anyone to fight back against him; we both left the Air Force after that and eventually ended up here, with the resistance movement. So we are not untrained for combat, but we are untried." "If you intend to fly TIEs against Atner and his Imps now," Kell warned, "you'll get plenty of trying. Are you sure that's how you want to fight?" "No," Thayer said plainly, "and we probably won't, for the most part. But if the need arises, we want to be ready to fight in that manner. So, since two of us are pilots, we think it best to have two TIEs on hand. In case the need arises." Kell nodded. "All right, then. Looks like Darwinia's our first target. What do we--" Just then there was the sound of footsteps from the stairway leading down to the cavern where Thayer's TIE and the Wraiths' X-wings waited. The Wraiths and members of the Resistance all tensed with the fear of discovery, turning to see who it was, but a moment later they were able to relax again as Rekla Wyksekul's youthful face appeared in the doorway. "Tide's coming in, Thayer," the young man announced, blushing slightly when he noticed the three Wraiths, unfamiliar to him as yet. "Good," Thayer nodded. "Nothing suspicious down below? No indication that Eugor might know we're here?" "No, none," Rekla shook his head. "Everything's--" He broke off suddenly when he felt something brush past his legs. The others in the room were all staring wide-eyed now, especially the three newcomers; Rekla looked down, following their lines of sight. A huge orange cat had appeared at his feet. "Good Grace!" exclaimed Rekla. "Where'd that come from?" Purring steadily, the cat paused a moment to regard the gathering it had interrupted, then calmly made its way toward the group. And with a sudden leap and a friendly meow, it settled into Runt's lap. Thayer, recovering from surprise, arched an eyebrow at the Wraith. "You know this cat, Runt?" "Actually," Runt said, himself not yet quite recovered from that surprise, "we do. It is Macavity." "Macavity?" Kell asked, wide-eyed. "From the Hermitage. He followed me around enough while we were stationed there that I recognize him, but he followed Becki around more. He's her favorite, we think--or perhaps she is Macavity's favorite." "What's he doing here?" Tyria asked in wonder. "Followed her all the way from Terre Haute?" Runt suggested with a shrug. "Sure, but how? Cats don't fly." "More than that," Kell put in, "what's he doing in the Resistance headquarters? How'd he get in here, with that sheer cliff and the tide coming in--" "Perhaps I can answer that," Thayer smiled. "The hangar cavern isn't our only entrance, you see. There's a series of tunnels in this island, quite the labyrinth. One entrance to them connects to our headquarters." "Where's the other end?" Kell asked. "Several places, actually. Mount Atner, for one; also, some of the major cities, and some smaller villages as well, are near entrances. There is even a tunnel that links to the High Palace itself." "No kidding?" Kell raised his eyebrows. "What about security? Is it safe having these tunnels at your back?" "Few people know of them," Thayer shrugged, "and we have guards stationed in the tunnel that connects to our headquarters here." "Macavity got past the guards," Runt noted, stroking the contented cat. "Yes," Thayer frowned. "Perhaps they weren't expecting anything so small. Well, I'll talk to them." "All right," Kell nodded. "For now, let's see what sort of plans we can come up with for Darwinia..."